The logical coaching game is inspired by the same use of logic and reasoning as “Einstein’s Riddle”, which the legendary physicist claimed that only the most intelligent 2% of the population could solve. Club 2% will challenge you with exciting riddles that encourage step-by-step logical thinking.
Who lives where?
Pick a challenge card from the set of 84 cards of increasing difficulty and use the set of clues to work out how to place the cute people and pets inside the houses.
The clues are given in simple symbols, specifically designed to boost mathematics and problem-solving strategies with ease, with no reading skills required.
Resolving the clues encourages the distinction between principle and secondary information.
Card by card, working creatively, you will gradually master the process of logical deductive thinking, in a fun and friendly manner.
Think you’ve solved the riddle? The solution can be found on the back of the card, did everyone end up in the right place?
A unique learning experience specially designed to intrigue, enthuse, and excite the whole family, young and old.
Contents:
5 plastic houses
10 three-dimensional plastic game pieces – 5 people and 5 pets
84 challenge cards containing riddles of increasing levels of difficulty